The Metaverse will require countless new technologies, protocols, companies, innovations, and discoveries to work, and it won’t happen instantly; there won’t be a clear “before the Metaverse” and “after the Metaverse.” Rather, it will emerge slowly over time as different products, services, and capabilities integrate and converge. However, it’s helpful to think about three core elements that need to be in place.
First, one must create the underlying universe the “concurrency infrastructure”, then one must define its physical laws and rules the “standards and protocols”, and then one must populate it with the “content”, which evolves and iterates in response to selection pressures.
At a basic level, the technology doesn’t exist yet for hundreds, let poland mobile database alone millions, of people to participate in a shared, synchronized experience. Think of Fortnite’s 2019 Marshmello concert . A staggering 10 million people experienced the event in real time. However, they didn’t do it together. In fact, there were over 100,000 instances of the Marshmello concert, all of which were slightly out of sync and capped at 100 players each. Today, Epic could probably do more, but not in the hundreds, let alone millions.
Not only does the Metaverse require infrastructure that doesn’t exist today, but the Internet was never designed for anything approaching this kind of experience. After all, it was designed to share files from one computer to another. As a result, most of the Internet’s underlying systems revolve around one server communicating with another server or end-user device.