Because of all these possibilities, the classification of Second Life as a “video game” is highly contested, although it would not be accurate to describe it as “virtual reality” or “social platform” either. It seems that the creators of Second Life were really ahead of their time and conceived the metaverse before anyone else.
Although technology is advancing by leaps and bounds (and it is said that Mark Zuckerberg has already invested a fortune in it ), we are still far from the metaverse becoming a reality japan mobile database as it is hoped: multisensory, multiplatform and interconnected.
We've all seen some meme comparing the expectation of what the world would look like in the 21st century vs. reality: yes, to the disappointment of many science fiction writers, we don't have flying cars and our video calls don't look like Star Wars holograms .
The technology needed to power the metaverse is still being developed. For starters, 5G networks are still in full development and far from being able to host an immersive network of this size. On the other hand, we don't yet have the devices that allow for a multi-sensory experience. Work is still being done on creating more comfortable and lightweight virtual reality glasses that can be used for long periods of time. And let's not even talk about making these devices affordable: like all new technology, they will be very expensive at first and only a minority will be able to afford them.
Technological limitations
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