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Nice, Very Nice: A Resource Library for Designers

Posted: Sun Feb 16, 2025 3:56 am
by Shishirgano9
5G: environmentalists demand a “moratorium”
Citizens' associations, newly elected green mayors, Citizens' Convention, all nail 5G to the pillory
UK begins phase out of Huawei equipment from 5G network after report casts doubt on Huawei's viability amid new US sanctions
UK Huawei ban could damage trust
5G: France organizes to exclude Huawei from telecom networks


TECH, STARTUPS, INNOVATION, DIGITAL TRANSFO

Entourage, a new private financing overseas chinese in australia data vehicle for French series and cinema
Slatch, the French instant messaging service that wants to break the language barrier
“The success of entrepreneurship, a symptom of the wage-earning crisis”
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ES with Laure Delmoly, Kati Bremme, Diana Liu and Mathilde Floc'h


Photo credit: Elton Yung – UnsplashSport and e-Sport: what complementarity during the covid period?
esport
July 10, 2020
Reading time: 6 min
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By Mathilde Floch, MediaLab of France Télévisions

The pandemic has pushed traditional sports to go virtual. In December 2019 at the 8th Olympic Summit, members of the International Olympic Committee (IOC) encouraged international sports federations “ to examine how to govern the electronic and virtual forms of their sports and to explore opportunities with game publishers. ”